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All matches shall be played in
accordance with FIFA laws,
except as specifically
superseded by these
rules:
I. POINT SYSTEM TO DETERMINE
TEAM RANKINGS:
1.
Win = 3 points
2.
Tie = 1 point
3.
Loss = 0 points
Forfeits count as a 3-0
win.
II. TIE BREAKING PROCEDURE TO
DETERMINE ADVANCING
TEAMS
This procedure is only used if
two or more teams are tied
after their rankings have been
determined by Rule I
above.
Apply each of the following
tiebreaker rules in order until
only one team is left. Only
one pass through the tiebreaker
rules is allowed.
Tiebreaker Rules:
1.
Results of head-to-head
competition. Disregard this
rule if more than two teams are
tied.
2.
Greater total Goal Differential
points. A team's Goal
Differential points for a given
match is calculated by
subtracting the goals allowed
by the team in the match from
the goals scored by the team in
the match, with a maximum of
plus or minus 3 goal
differential per match. See
example below.
3.
Most shut outs (0-0 tie counts
as a shut out)
4.
Least number of goals
allowed
5.
Most goals scored, with a
maximum of 5 per
match
6.
FIFA Penalty Shootout prior to
next round’s
match
Goal Differential Calculation
Example:
-
Match 1 Score: Team A: 3,
Team B: 1. For this match,
Team A's goal differential
points = 2 and Team B's
goal differential points =
-2.
-
Match 2 Score: Team A: 10,
Team C: 5. For this match,
Team A's goal differential
points = 3 and Team C's
goal differential points =
-3.
-
Match 3 Score: Team A: 0,
Team D: 2. For this match,
Team A's goal differential
points = -2 and Team D's
goal differential points =
2.
Team A’s total Goal
Differential points are
calculated as
follows:
Match 1: 2 points, Match
2: 3 points, Match 3: -2
points
Total = (2 + 3 + -2) = 3 Goal
Differential points.
III. RESOLVING TIES IN THE
CHAMPIONSHIP
FIFA penalty kick procedure
will be used to determine a
winner. No overtime
IV. PLAYER
ELIGIBILITY
1.
A wrist cast (a cast extending
from the hand to the elbow),
hard or soft is allowed as long
as the referee believes the
cast has been protected
sufficiently to ensure safe
play.
-
A player may only play on
one team in the
tournament.
V. PLAYER PASS
CARDS
The Coach or Team Manager will
retain the player pass cards
during each match. At the
discretion of the referee, a
player pass card may be
requested. In the event, the
referee ejects a player; the
referee shall retain the player
pass card.
An ejected player's pass card,
accompanied by a report written
on the match card or separate
sheet of paper stating the
reason for ejection, shall be
taken by the Field Marshal and
delivered immediately to the
Site Director. The
player’s pass card will
be delivered to Soccer
Headquarters by a tournament
official. The Team’s
Manager or the Team’s
Coach may pick up the player
pass card at Soccer
Headquarters anytime after the
teams next match.
Referees are required by TSSA
and USSF to fill out a referee
report form for all RED cards;
and by TSSA to fill out the
same report for all YELLOW
cards. Blank copies of the
form will be available at the
sites for the referees to use.
These reports will be filled
out at the referee’s next
break in assignments and will
be submitted by the referee to
the site coordinator. The
tournament committee must
submit these reports to TSSA
with their tournament report
and, if requested by the
referee, return a copy of the
report to the referee for his
files.
VI. UNIFORMS
Player numbers must be affixed
to the backs of the uniform
shirt, and no two players from
the same team may wear the same
number.
VII. LENGTH OF MATCHES AND BALL
SIZES
|
Group
|
Match
Length
|
Ball
Size
|
Number of
Players
|
|
Under 18
|
Two
35-minute
halves
|
No. 5
|
11v11
|
|
Under 17
|
Two
35-minute
halves
|
No. 5
|
11v11
|
|
Under 16
|
Two
35-minute
halves
|
No. 5
|
11v11
|
|
Under 15
|
Two
35-minute
halves
|
No. 5
|
11v11
|
|
Under 14
|
Two
35-minute
halves
|
No. 5
|
11v11
|
|
Under 13
|
Two
35-minute
halves
|
No. 5
|
11v11
|
|
Under 12
|
Two
30-minute
halves
|
No. 4
|
8v8
|
|
Under 11
|
Two
30-minute
halves
|
No. 4
|
8v8
|
|
Under 10
|
Two
25-minute
halves
|
No. 4
|
6v6 (no
offsides)
|
|
Under 9
|
Two
25-minute
halves
|
No. 4
|
6v6 (no
offsides)
|
VIII. TEAMS AND
SPECTATORS
Both teams will reside on the
same side of the field. Team
spectators will reside on the
opposite side of the field from
the teams.
IX.
SUBSTITUTIONS
Teams may substitute at the
following times.
1.
Prior to a throw-in in your
favor;
2.
Prior to a goal
kick;
3.
After a goal by either
team;
4.
For an injured player(s) when
the referee stops play;
opposing team may then
substitute equal number of
players;
5.
At halftime; and
6.
For a cautioned
player.
Players shall enter and leave
the field at the
half-line.
X. COACHES
Coaches will not be allowed to
conduct excessive coaching from
sidelines. Offending coaches
will be cautioned, then
ejected. Coaches shall be
restricted to 10 yards on
either side of the halfway
line.
XI. PLAYER/COACH
EJECTIONS
A player or coach who is
ejected (red card) from a match
shall not take any further part
in that match, and is
AUTOMATICALLY PROHIBITED FROM
PARTICIPATING IN THE NEXT MATCH
PLAYED BY HIS OR HER TEAM. An
ejected coach must leave the
vicinity and remain out of the
vicinity of the field where
his/her Team is playing until
the coach is eligible again to
coach his/her Team. Any team
violating this provision shall
forfeit its match for using an
illegal player or coach, and
the Team shall be ejected from
the Tournament.
XII. HOME TEAMS
Home teams shall be listed
first on the schedule. Home
teams shall be prepared to
change uniforms if a color
conflict occurs and to furnish
a match ball if tournament
balls are not
available.
XIII. GAME CARDS / MATCH
SCORE
The Center Referee is
responsible for completing the
Game Card, the official record
of the match. Before leaving
the field, it is the
responsibility of both head
coaches to verify the final
score and match winner as
reported by the referee on the
Game Card. If a coach disagrees
with the final score or match
winner, the coach shall write
his disapproval on the Game
Card and shall sign the same.
The failure of the coach to do
so creates an irrefutable
presumption that the final
score and match winner, as
stated on the Game Card, is
correct.
XIV. PROTESTS
There will be NO
PROTESTS.
XV. STARTING
TIME
Referees are instructed to
begin and end matches on time.
A 10-minute grace period is
allowed at the start of a
match, but this time is taken
away from the match time. All
matches must end no later than
10 minutes prior to the
scheduled start of the next
game on that field.
XVI. INCLEMENT
WEATHER
Only the referee, Site Director
or the tournament committee may
cancel a match because of
weather conditions.
1.
If the inclement weather causes
the referee to stop the match
at any point, and conditions do
not permit restart of the match
within the allotted time, the
score will stand as it is at
the time of
stoppage.
2.
If a match is delayed from
starting due to weather
conditions, it will be started
as soon as weather permits
within the allotted time and
will end at the scheduled
time.
3.
If no portion of the match is
played, the best efforts will
be made to reschedule the match
but no guarantee is made. Any
match not rescheduled will be
scored as a 0 to 0
tie.
In the event of inclement
weather, bring your team to the
field. Storms are often very
localized and move quickly. For
teams already at the fields,
take shelter but do not leave
the field area. When the
referee signals the restart of
a match, five minutes is
allowed to field a team. It is
the responsibility of the coach
to inform the referee as to his
team's location during
inclement weather |